History Podcasts

Wanderer II - History

Wanderer II - History

Wanderer II

(MB: t. 5; 1. 33'6"; b. 9'0"; dr. 2'6" (mean); s. 9.5 k.) The second Wanderer—a motor boat built in 1913 at Norfolk, VA., by Craig Bros., and owned by R. F. Barret of Norfolk—was acquired by the Navy for service as a section patrol boat. Inspected at the 5th Naval District on 13 April 1917 and designated SP-2440, Wanderer was placed in commission on the same day. She operated on local and section patrol duties for the duration of the war and was returned to her owner on 30 December 1918.


Diablo II History – The Awakening and the Wanderer

Regretably, I was the only man in Tristam who knew about the Soulstone buried beneath the ancient Monastery. As the last descendant of the Horadrim, I alone knew the truth about what the crimson stone held locked within it. Perhaps if I’d told them all about it, our quiet little village would have been spared. Perhaps this horrible chain of events might never have come to pass.

In truth, I suspect that it was the Archbishop Lazarus who first fell prey to the Soulstone’s burning power. He had been sent from Kurast as an ambassador of the Zakarum Church. Cloaked in the Light as he was, no one even suspected the treachery he proved capable of. Apparently, it was he who discovered the crimson stone within the labyrinth under the Monastery . . . and shattered it.

Whether it was madness or some insidious agenda that drove him, Lazarus released upon us an unspeakable horror. Diablo, the Lord of Terror, who was imprisoned within the Soulstone by my ancestors, was set loose upon the world once again. Somehow, Diablo used his hell-borne powers to transform the dank labyrinth into a gateway that led straight into the gaping maw of Hell itself. His murderous servants took up residence within it and awaited anyone foolish enough to plumb its darkened recesses. Our own noble sovereign, King Leoric, fell under Diablo’s sway and spiraled down into the depths of madness and fear. As our maddened King gripped the land in an iron fist, his only son, Prince Albrecht, was kidnapped by Lazarus and spirited away into the ruined Monastery. We watched as the dark things under the earth began to venture into our village, terrorizing all who had chosen to remain. Those were dark days for all of us . . .

By day we worked our farmlands as we always had, trying in vain to ignore the growing sense of the terrors which emanated from the ruined Monastery. By night, we huddled with our families and prayed for the light of dawn to come. After what seemed like an eternity, deliverance finally made its appearance.

A steady stream of heroes and adveturers from all across the known world came to investigate the rumors they’d heard about the growing evil in Tristam. Some came seeking fortune and glory, while others sought to test themselves against the mysterious beasts which slept beneath the earth. Even Sorcerers from the ancient Vizjerel Mage Clan came to study the evil that had awakened in our land. Though the many adventurers nearly bled our village dry, all our hopes for salvation rode on their shoulders.

There was one warrior among them, a quiet, brooding man, who stood out from the rest. None of us ever caught his name, or spoke more than just a few words with him. Yet he radiated a calm and a focus that unnerved even the staunchest of the other would-be heroes. It was this mysterious warrior who fought his way into the deepest recesses of the labyrinth. It was he who finally defeated the Lord of Terror in single combat.

When I close my eyes, I can hear the sound of Diablo’s tortured death cry echoing in my ears. It rumbled up from the deep earth and shattered the windows of the decrepit Monastery. It may only have been my imagination, but I distinctly remember the sound of a young child screaming in the midst of the anguished roar. The echoes of that cry still torture the few hours of sleep I am able to get.

I still remember the sight of the warrior as he crossed the Monastery’s threshold and stepped out into the light of the sun. He looked as if he had walked through Hell itself. And who’s to say . . . maybe he had.

He was covered in both his own blood and that of his enemies. Yet strangely enough, my eye was drawn to a strange wound on his forehead. It looked as if he had somehow gouged himself above his eyes, yet the wound already appeared to have healed. I never did get a chance to question him about it.

Suffice it to say, we believed that our village had been saved, and we bequeathed all manner of rewards upon our nameless hero. Despite the praises and accolades given him, he slipped further and further into a deep, brooding depression. I could only imagine the mind-numbling horrors he had seen beneath the dark earth. I could only speculate as to how they had affected his heart and mind.

He stayed among us for a time. He had no family and nowhere else to go, so it seemed logical that he should be welcomed in Tristam. Though he was cordial to those who approached him, he usually kept to himself and seldom came out of the house that we had given him. Ogden suggested that we throw a celebration in the hope that strong drink and good company would snap him out of his dark mood. We were mistaken. At some point during the celebration he slipped away and left us none the wiser. Later in the evening I paid a visit to his home. Nothing could have prepared me for what I saw there.

The nameless man sat alone in his own entryway, muttering to himself in different languages, many of which had not been used in centuries. He had donned a dark travelling cloak, and its deep hood hung low over his face. When he turned toward me, the firelight glinted off his tortured features, revealing the distorted visage of a man who was no longer himself. His eyes shone with a crimson haze and an eerie red light pulsed from the depths of the hood. The wound on his forehead had opened . . . And I thought
I saw . . . No, it was probably just a trick of the light playing with an old man’s overactive imagination.

I asked him if he was well, yet he just continued to ramble on. I was thoroughly unnerved by the whole scene and had made up my mind to leave him in order to bring help, when suddenly he seemed to snap to atention and spoke with an icy voice that filled my heart with a paralyzing dread. “The time has come to leave this place. My brothers await me in the east. Their chains will bind no longer.” I had then no idea what he was talking about. We were all under the impression that he had no family. Yet, seeing that he had come back to his senses, I decided to take my leave and let him rest. In fact, at that moment, I was quite terrified by him and wished to escape his burning gaze. It was the last time I ever saw him.

Our nameless hero left Tristam early the next morning. In secrecy he set off towards the eastern pass with only a pack of provisions and his sturdy sword. I can only guess what he went searching for. Shortly after his departure, our worst nightmares came true. The demonic servants of Hell returned to Tristam.


By Rainier on June 3, 2021 @ 4:53 p.m. PDT

Wanderer is a VR time travel adventure game that takes you back through history to reshape humanity's fortune.

Wanderer takes you back through the ages to reshape humanity’s fortune. Playing as Asher Neumann, you’re thrust into an unexpected journey to change the course of history.

You find yourself in an alternate, apocalyptic timeline where the search begins for your grandfather’s lost apartment and the mysterious artifacts that are hidden within. With the discovery of an unusual wristwatch, you forge a friendship and unlock the power to traverse time and space.

Wanderer combines a unique blend of escape room-style puzzles and hands-on action sequences that will see you bring together objects and events from various time periods in sometimes unlikely and inventive ways. Take a step back into history, with full motion control on dual PS move controllers, to experience beautifully detailed worlds that come to life with realistic and innovative physics-based interactions.

With this new trailer, New Zealand-based indie game studios M Theory and Oddboy showcase more of the unique characters and puzzles you’ll find in the game while revealing further, exciting clues about Wanderer’s underlying story.

Now’s your chance to get immersed in a time travel experience like never before. Wanderer lets you discover and embody an infamous cast of characters with some of history’s most daring explorers, revered inventors, and fearless conquerors. Imagine visiting Tesla’s lab to help him prepare his world power machine or experiencing that fateful day in 1969 when humans first set foot on the moon.

Who are trusted allies and who are there to foil your attempts to change the course of time?

Wanderer lets you jump back and forth through time and dive headfirst into beautifully detailed worlds that pay homage to real events and moments from history. Wanderer’s themes explore historical, futuristic and post-apocalyptic settings while discovering bygone eras including ancient civilisations, war times, the highly contested space race, and the hippie-cultured 60s.

It’s not all just the heavy stuff though! In between saving mankind (no pressure) Wanderer delivers the best in virtual reality fun with mini games and activities to explore – why not race an RC car around the moon for an out of this world experience or try your hand at the drums for a psychedelic 60s buzz. Some of these might even lead to cracking the code in solving a few tricky puzzles.

Wanderer sure is shaping up to be an intriguing adventure. What are your theories for the game? What would you change about the past if you could travel back in time?

Uncover traitors in the dying days of an arms race as you crack codes during WW2. Prepare intricate machinery alongside frenzied inventor Nikola Tesla as you help prepare his world power machine. Take the stage in 1969 and give the performance of a lifetime to unite a generation. Defend a king and civilization from what seems to be an inevitable downfall in the 1500s. Accompanied by a cinematic score, Wanderer captures and intricately weaves the sounds of these environments with the story as it unfolds.

Will you have what it takes to navigate the secrets of the past and prevent the collapse of civilization? Do you follow what you know to be true or are there forces at play beyond your control?

Wanderer is coming to PS VR and PC (Oculus and Steam VR) in Q3 2021.


1. Naval Surface Warfare Center Corona Division/Lake Norconian Club, Norco

The Lake Norconian Club resort opened in February 1929 in the newly created community of Norco (so named because it was North of the city of Corona) as a 638-acre playground for the rich and famous (sometimes referred to as "Norconian Resort Supreme"). In addition to a 60-acre lake, it also boasted a golf course, airstrip, swimming pool, and natural mineral springs – making it incredibly popular with Hollywood film stars. But as the country prepared to go to war, the resort's popularity had waned, which allowed the Navy to buy it for significantly less than it cost to build. The official transfer of ownership was made on the day after the attack on Pearl Harbor: December 8, 1941.

The Navy used Lake Norconian as a Naval hospital throughout World War II and kept many of its original features intact, including the pavilion and boathouse. Spanish Colonial Revival vestiges from the original resort, designed by L.A. architect Dwight Gibbs, were also kept. And at the center of it all was the 800-square-foot hotel of the original resort, with its ballroom, casino, dining hall and lots of rooms.

Much of what was built in the World War II era was designed by architect Claud Beelman to match the hotel. But in favoring function over form, those buildings – including the old "Corpsmen's Quarters," where the medical unit staff members resided – are less flashy than the architect's other landmark works (e.g. The Culver Hotel, Eastern Columbia Building, Park Plaza Hotel).

The hospital officially closed for business on October 15, 1957, and patients were transferred to Long Beach or Balboa Park, San Diego. One local group of preservationists, the Lake Norconian Club Foundation, has been trying to get into that old hotel to fix the water damage and seal the leaks – for years. Follow the non-profit for opportunities to visit the site. Or sign up for the annual 5K run/walk through the grounds on the still-active military site.


Modding

As with the previous games of the series, Bannerlord supports mods. TaleWorlds stated that modding was "a primary consideration when developing Bannerlord".

Various modding tools will be released alongside Bannerlord such as the scene, mesh, material, skeleton, replay, particle, atmosphere, cloth, and path editors as well as the model, animation, and resource viewers. A runtime performance tool will also be available.

Full Modding Support is said to be excluded from the Early Access period of Bannerlord, with tools set to be released with the full release of the game. Δ]


Wanderer II - History


Dion Ambrogio aka DION II:The Wanderer


Only $15 + $5 shipping for each. Call now to order!
1-561-689-3529


Artist Description
Remember all those classic rock and roll songs made popular by the 60's teenage idol, Dion of "Dion and the Belmonts"? Sure you do! What goes around, comes around and "The Wanderer" has returned. Only this time it's his son, DION II, wandering through a new batch of classic rock and roll tunes. with a modern twist!

Music Style
Alternative Country, Rockabily, and R&B

Artist History
His first recording project in 1992 was a sampler CD featuring several other artists. The album was distributed at radio stations and music stores. DION II soon gained a large following of enthusiastic fans from around the Southern Florida region and Europe

Group Members
Dion II with Buddy Emmons on Steel Guitar
(Country Music Hall of Famer)


Wanderer - Pillars of Eternity 2

Wanderer is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Monk class and a Ranger class.

Wanderer Tips & Builds

  • A full list of builds for all classes can be found on the Builds page.
  • Specific Wanderer Builds include: ??
  • Wanderer Power Level Notes
  • Wanderer Gameplay Tips

Monk Subclasses

Helwalker

Bonus: Begin combat with +1 Wounds (3 total). Helwalker monks gain +1 Might for each Wound they have.

Penalty: Helwalker Monks take 5% more damage for each Wound they have.

Nalpazca

Bonus: All drug effects last longer. +1 wound and +50% Beneficial effect duration of drugs.

Penalty: Crash penalties from drugs cause the monk to be unable to receive healing. -1 Wounds per 3s while not benefiting from drugs.

Shattered Pillar

Bonus: Gain Wounds by melee weapon damage inflicted.

Penalty: Cannot gain Wounds from damage received. The required threshold to gain Wounds is increased by 100%. Max Wound limit is decreased to 5.

Ranger Subclasses

Ghost Heart

Bonus: Immune to Bonded Grief. Animal Companion is immune to Engagement.

Penalty: Must actively summon Animal Companion during battle (costs Bond and has a duration) Companion is considered a Spirit and is affected by Spirit-targeting powers. Animal Companion cannot be healed (Unable to learn both Heal Pet and Revive Pet abilities).

Sharpshooter

Bonus: 15% of the Hits convert to Crits with ranged weapons against ≥ 4m targets. +1 Penetration with ranged weapons against ≤ 4m distance targets.

Penalty: +10% Recovery Time. -10 Deflection.

Stalker

Bonus: The stalker and their companion gain +5 Deflection and +1 Armor Rating when within 4m of each other.

Penalty: The stalker and their companion suffer Bonded Grief when they are more than 7m from each other.

Monk Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Monk class or its hybrids. All abilities are divided into active and passive abilities.

The Monk Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.


Diablo II History – The Awakening and the Wanderer

Regretably, I was the only man in Tristam who knew about the Soulstone buried beneath the ancient Monastery. As the last descendant of the Horadrim, I alone knew the truth about what the crimson stone held locked within it. Perhaps if I’d told them all about it, our quiet little village would have been spared. Perhaps this horrible chain of events might never have come to pass.

In truth, I suspect that it was the Archbishop Lazarus who first fell prey to the Soulstone’s burning power. He had been sent from Kurast as an ambassador of the Zakarum Church. Cloaked in the Light as he was, no one even suspected the treachery he proved capable of. Apparently, it was he who discovered the crimson stone within the labyrinth under the Monastery . . . and shattered it.

Whether it was madness or some insidious agenda that drove him, Lazarus released upon us an unspeakable horror. Diablo, the Lord of Terror, who was imprisoned within the Soulstone by my ancestors, was set loose upon the world once again. Somehow, Diablo used his hell-borne powers to transform the dank labyrinth into a gateway that led straight into the gaping maw of Hell itself. His murderous servants took up residence within it and awaited anyone foolish enough to plumb its darkened recesses. Our own noble sovereign, King Leoric, fell under Diablo’s sway and spiraled down into the depths of madness and fear. As our maddened King gripped the land in an iron fist, his only son, Prince Albrecht, was kidnapped by Lazarus and spirited away into the ruined Monastery. We watched as the dark things under the earth began to venture into our village, terrorizing all who had chosen to remain. Those were dark days for all of us . . .

By day we worked our farmlands as we always had, trying in vain to ignore the growing sense of the terrors which emanated from the ruined Monastery. By night, we huddled with our families and prayed for the light of dawn to come. After what seemed like an eternity, deliverance finally made its appearance.

A steady stream of heroes and adveturers from all across the known world came to investigate the rumors they’d heard about the growing evil in Tristam. Some came seeking fortune and glory, while others sought to test themselves against the mysterious beasts which slept beneath the earth. Even Sorcerers from the ancient Vizjerel Mage Clan came to study the evil that had awakened in our land. Though the many adventurers nearly bled our village dry, all our hopes for salvation rode on their shoulders.

There was one warrior among them, a quiet, brooding man, who stood out from the rest. None of us ever caught his name, or spoke more than just a few words with him. Yet he radiated a calm and a focus that unnerved even the staunchest of the other would-be heroes. It was this mysterious warrior who fought his way into the deepest recesses of the labyrinth. It was he who finally defeated the Lord of Terror in single combat.

When I close my eyes, I can hear the sound of Diablo’s tortured death cry echoing in my ears. It rumbled up from the deep earth and shattered the windows of the decrepit Monastery. It may only have been my imagination, but I distinctly remember the sound of a young child screaming in the midst of the anguished roar. The echoes of that cry still torture the few hours of sleep I am able to get.

I still remember the sight of the warrior as he crossed the Monastery’s threshold and stepped out into the light of the sun. He looked as if he had walked through Hell itself. And who’s to say . . . maybe he had.

He was covered in both his own blood and that of his enemies. Yet strangely enough, my eye was drawn to a strange wound on his forehead. It looked as if he had somehow gouged himself above his eyes, yet the wound already appeared to have healed. I never did get a chance to question him about it.

Suffice it to say, we believed that our village had been saved, and we bequeathed all manner of rewards upon our nameless hero. Despite the praises and accolades given him, he slipped further and further into a deep, brooding depression. I could only imagine the mind-numbling horrors he had seen beneath the dark earth. I could only speculate as to how they had affected his heart and mind.

He stayed among us for a time. He had no family and nowhere else to go, so it seemed logical that he should be welcomed in Tristam. Though he was cordial to those who approached him, he usually kept to himself and seldom came out of the house that we had given him. Ogden suggested that we throw a celebration in the hope that strong drink and good company would snap him out of his dark mood. We were mistaken. At some point during the celebration he slipped away and left us none the wiser. Later in the evening I paid a visit to his home. Nothing could have prepared me for what I saw there.

The nameless man sat alone in his own entryway, muttering to himself in different languages, many of which had not been used in centuries. He had donned a dark travelling cloak, and its deep hood hung low over his face. When he turned toward me, the firelight glinted off his tortured features, revealing the distorted visage of a man who was no longer himself. His eyes shone with a crimson haze and an eerie red light pulsed from the depths of the hood. The wound on his forehead had opened . . . And I thought
I saw . . . No, it was probably just a trick of the light playing with an old man’s overactive imagination.

I asked him if he was well, yet he just continued to ramble on. I was thoroughly unnerved by the whole scene and had made up my mind to leave him in order to bring help, when suddenly he seemed to snap to atention and spoke with an icy voice that filled my heart with a paralyzing dread. “The time has come to leave this place. My brothers await me in the east. Their chains will bind no longer.” I had then no idea what he was talking about. We were all under the impression that he had no family. Yet, seeing that he had come back to his senses, I decided to take my leave and let him rest. In fact, at that moment, I was quite terrified by him and wished to escape his burning gaze. It was the last time I ever saw him.

Our nameless hero left Tristam early the next morning. In secrecy he set off towards the eastern pass with only a pack of provisions and his sturdy sword. I can only guess what he went searching for. Shortly after his departure, our worst nightmares came true. The demonic servants of Hell returned to Tristam.


Contents

The Kroxigor Ancient known as Nakai the Wanderer is a revered creature, regarded by Skink Priests as a powerful jungle-spirit made manifest. Though he has traveled all over the world, he is a mighty protector of the Lizardmen, appearing anywhere out of the jungle during times of need, before disappearing once more. He famously appeared at the Defence of Itza, wreaked havoc at the Red Fields and was recently reported at the Great Reckoning.

His presence is a tangible portent that a battle of great import is about to take place. In the aftermath of such major events, the Skink Priests treat Nakai with deference, adorning his massive, battle-scarred body with ceremonial tokens. Over the millennia of victories, Nakai has become quite festooned with such golden tributes. Ώ]


The Tower of London Today

The Tower of London has been a tourist attraction in the city since the late 19th century, but while Simon Fraser was the last person executed by beheading at the prison, in 1745, for his role in the Scottish Jacobite Rebellion, the facility retained its role in crime and punishment well into the 20th century.

Eleven German spies were executed at the Tower of London during World War I. Interestingly, although London suffered numerous attacks during that conflict, only one bomb was dropped on the Tower. It landed in the moat.

The facility wasn’t so fortunate during World War II. The Tower complex suffered significant damage during multiple bombings, with several buildings destroyed.

The Tower of London still fulfilled its role as a prison in that conflict, however, with Hitler’s second in command, Rudolf Hess, incarcerated there in 1941, after he was captured in Scotland.

Hess was later transferred to another prison. He was eventually tried at Nuremberg and given a life sentence. He died in 1987.


Watch the video: Wanderer - Contented - Video (November 2021).